![]() The actual info given seems to be pretty useful and includes some fiction, an example of play and a short bit on what an RPG is. The layout of the introductory section just throws info at you- illustrations, sidebars and advertisements are fighting for space with the actual introduction text for the first seven pages. The start of Age of Rebellion (AoR) is fairly chaotic, but ultimately useful. This time we’ll be wrapping up our adventure with the most recent version of the rules by Fantasy Flight Games. The first book released was Edge of Empire (which is about smugglers and Hutt crime lords), the second book was Age of Rebellion (where you’re Rebels fighting the Empire), and the third book is Force and Destiny (where you can play Force users like Jedi and Dathomari).įor our purposes we’ll be referencing Age of Rebellion, because the story we’ve chosen for our character involves her signing up for the Rebellion with her stolen TIE-Fighter. Well, in the time that it took me to say that in the first article and then get around to writing the FFG article they released the new Force & Destiny book, so I could have made a Jedi anyways. I guess this is also the time to admit that while I originally said that I wasn’t statting up a Jedi character for these examples because FFG hadn’t released the Force & Destiny game yet (that includes Jedi and force user rules). Star Wars is different though- you have the smuggler and the Jedi and the renegade senator all in one party, working side by side. If you’re a Rogue Trader you’re not going to be riding around with an Inquisitor and a Blood Angel. In my opinion this publishing model worked better when they used it for Warhammer 40k because there was less interest in combining the lines together in one play group. ![]() If you’re the kind of person that would buy the entire line, you’re paying more for repeated rules across rule books (though it’s argued that doing so provides more copies of the base rules at the table, which is a benefit). If you are the kind of person who only plans on buying one of these games, then it makes a lot of sense to divide the line up. While I appreciate that no matter how you produce and publish your books, some people will dislike your business model, sign me up for not liking this set up. Technically Fantasy Flight Games is selling their new Star Wars books under three different RPG names, as entirely different games, despite the games using the same base mechanics and even sharing powers between games. ![]() That said, she’s a decent arbiter- everyone knows her to be impartial and honest. Harker is having a hard time fitting into Rebel military life, where the chain of command and protocol are much more lax than what she’s used to. She sees discipline and self-mastery as the highest virtues, and has no time for jokers and loud mouths. Out of the cockpit Harker is a quiet, rather stoic woman. It still doesn’t have shields or a hyperdrive, so she docks in a large ship and only pilots when needed in the story. She escaped with her TIE Fighter, and it’s now been equipped to work in coordination with Rebel forces. ![]() Harker- once an Imperial TIE Fighter pilot, she defected to the Rebellion after seeing the corruption and malice that plagues every aspect of the Empire. The character that we’re stating up is set in the Rebellion era (Episodes 4-6) because that’s the only era that’s technically playable in every published system. We’re on a mission to stat up the same character in each Star Wars RPG system, to take a look at the way that the different systems handle the same universe. This is the third in a series of articles taking a retrospective of Star Wars RPGs. Last time we flew through both of the Wizards of the Coast games, each based off of the d20 system. By Luke Turpeinen 0 A Star Wars For Every Season – Part Three ![]()
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